Nephasto, one man army game development

Hi! I'm Martin (aka @Nephasto), a programmer with more than 20 years of experience in the industry and asset store publisher since 2010.

I make games and assets using Unity. Feel free to contact me with any questions, suggestions or ideas you have.

Unity Asset Store

Developing quality assets, giving support and updating them since 2010. Contact me with any questions or suggestions.

Camera Transitions

A large collection of cinematic and realtime transitions between cameras in a scene.

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A big collection of effects (+50) that can give to your games a unique and retro look. Instagram, vintage cameras, old computers, old films and more.

🕹ī¸ Demo    đŸ›’ Store

Video Glitches

A collection of effects that simulate several common failures in television and video signals, both analog and digital.

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A large collection (182 presets) of color gradients that can transform the look of your game in a simple and easy way.

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The good ol' text renderer is back and comes with new tricks and features like depth mode, layers and gradients.

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One Bit

One Bit will give your games a retro and original look using a dithering with blue noise to achieve an stable render image.

🕹ī¸ Demo    đŸ›’ Store

Tilt Shift

Makes the scene seem much smaller than it actually is, simulating the shallow depth of field normally encountered in close-up photography.

🕹ī¸ Demo    đŸ›’ Store


Transforms your game into a notebook with a simple click.

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Ghost Vision

Mimics the first person view of strange creatures like aliens or ghosts.

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Simulates the raindrops on the screen. You can also simulate liquids such as blood, oil, etc.

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Code Wizard

A set of tools to improve the quality of your game developments.

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CMYK Halftone

A reprographic techniques (CMYK and RGB) used in papers and comics.

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Right now I am creating a Unity based framework to speed up the development of my games.
Soon I hope to start the development of the first game that uses it.


Awesome Gamedev

An updated collection of useful resources to resources to design, develop and market games.

Introduction to Go

A brief introduction to one of the oldest, most complex and fascinating board games in the world: Go.


Any questions, problems or suggestions with any of my assets?
Do not hesitate to send me an email to: